Maya udim substance. また. Maya udim substance

 
 またMaya udim substance

Tutorial. PAINTING. Subscribe. I have a mesh set up to use UDIMs. Check out my Substances & HDRI in my Artstation StoreI recently had a talk with ChaosGroup on most physically. Offline / Send Message. Did you spot the EAS. Features. maya udim | Maya UDIM Tutorial Creating UDIMs and Exporting from Maya 2022 to Substance Painter. UDIM in UE4? Development Asset Creation. Welcome to the Autodesk Maya Subreddit. ¿Cuántas veces os habéis encontrado con modelos grandes cuyas texturas se os quedan sin suficiente resolución o que tenéis que dividir en múltiples materiale. Single UV layout – Not UDIM I want to have a single shading network. In the Export Tab, select the Vray Configuration and click Export. UDIMを使うと、高解像度のモデルを作る時にテクスチャを沢山用意したい!. Hi Creators,This is a subscriber request! (SubscriberS!) In a previous tutorial, we covered the basics on how to use Maya's hyperhsade. failed,When using. Re: Uv seams on model despite setting shell spacing proper. 存在单面横跨,SP导入错误. Another texturing tutorial on how best to use a multiple UV tile workflow between Photoshop or MARI and Maya. 导出选择模型. Dividing the face into groups will help in the face texturing step. After generating a preview they're being displayed in. In our example we will call the directory "SubstancePainter". . Substance 3D Designer allows you to export files for most major 3D file formats. . 各位同学各位朋友大家好,欢迎大家观看教学,今天给大家讲解的教学是关于UDIM多象限贴图技术,多象限贴图是目前比较流行的一种UV技术,能够拥有多个UV可识别范围,提高纹理分辨率,希望本节课能为大家的学习带来一点帮助。. I plan to send the Substance project file to my other PC, but as a backup I would like to have the original . Espero que os guste, darle. Hmmn yeah ofcourse i guess this is pretty easy to setup in maya or 3Ds max or any other 3d package. Note: The Unfold3D layout method will not run on a non-manifold mesh. 정말 유용한. Thank you! I'm able to open it now. In Maya/arnold set the scale value to -. . Substance to Vray for maya. On top of that, I keep getting two errors: 1) # Error: invalid syntax Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Thanks in advance. En este tutorial os voy a dar la explicación definitiva de las Udims en Maya. 注意:不要让单面横跨多个方格(象. Welcome to the Autodesk Maya Subreddit. Substance reworked the way their ID map baking works and now it is"by colour" by default. The notation starts at 1001 (which is (0,0)) and continues on U for 10 offsets, at that point it resumes its progression on the next. Well does it work differently in UDIM workflows because I can't seem to bake the ID map to my _low mesh (It keeps being grey). Lookdev…Open the Normal map's file attributes, set the ColorSpace to be 'Raw'. You can setup your Substance Painter project using the VrayMtl template, which will configure your viewport shader. Import OBJ in Substance Painter UDIM settings in Substance Painter. -Obj Import Export Toolbox for Maya. Following the 1. In the pictures only the head normal map is working, also when y put the body normal map, it place in the head tile. はじめ. To add more tiles, let’s hit the “+” icon. png" In Maya I launch the script and use MyCharacterShader as textureSet name and BaseColor as map name; Tadaaaaaaam. Even after a perfect bake, seams can still be visible. It offers better performances as geometry can be completely discarded when generating the textures. Use UVLayout to either remap the various UV maps into a single UV Tile, or alternatively create a set of UDIM Tiles for export into Substance Painter (which recently acquired the ability to work with UDIM Tiles). By height map, im assuming bump map because you stated substance. OK, I think I've figured it out. This fixed the issue immediately. Substance Painter Export Arnold AiStandardSurface; BaseColor: Base / Color: Roughness: Specular / Roughness: Metalness: Base / Metalness: Normal (Maya) Geometry/ Bump Mapping / bump2d (Use as Tangent Space Normals)(3ds Max) Bitmap → NormalHeight (Maya) Displacement Shader / displacement(3ds Max) Object modifier →. 3D and AR software - Adobe Substance 3DUDIM (Mari) - select this option if your UV co-ordinates are represented as a four-digit number using the formula 1000+(u+1+v*10) Explicit Tiles - select this option to load each tile separately and enter the U and V values explicitly. Multiple UV sets present. Philipp Oeser commented 2019-12-29 16:16:47 +01:00. i know how to setting upload file from maya file and udim setting then start adobe setting for painter stuff as same step i used often then suddenly, it l. Blender has this capability bui. I've used this feature all the time, but oddly isn't working right now. Tüm ticari markalar, ABD ve diğer ülkelerde ilgili sahiplerinin mülkiyetindedir. I started designing these shots 20 years ago before I worked in visual effects for my career. UDIMs are beyond 0. I have triple checked that absolutely nothing is overlapping between the two UDIM tiles, and have tried UV unwrapping the meshes twice already, hoping it could have fixed. Everything is connected as one object. Select meshes or groups you want to packThe coupon code is 👉🏿 ALL-JAN-2023 👈🏿. This v. UVタイルがある状態でBake. UDIM (Mari) - select this option if your UV co-ordinates are represented as a four-digit number using the formula 1000+(u+1+v*10) Explicit Tiles - select this option to load each tile separately and enter the U and V values explicitly. export_project_textures (json_config) self. tx: texture_v0001. Delete the existing UV Attribute, and then use something like LABS AutoUV's to generate a brand new UV Map that is correctly. adweetymishra • 6 mo. Tutorial básico de como exportar los mapas de texturas desde Substance Painter para cargarlos en Redshift 2. Use UVLayout to either remap the various UV maps into a single UV Tile, or alternatively create a set of UDIM Tiles for export into Substance Painter (which recently acquired the ability to work with UDIM Tiles). Try to preserve a per face shader assignement if you export an fbx from maya to mudbox. While UDIM is currently the only convention available, we have plans to expand it in the future (such as supporting Mudbox or ZBrush naming standard). Essential for baking in Marmoset Toolbag. . Load your high and low poly meshes as you normally would, and enable Multiple Texture Sets. I am working on a big house (an asset for VR movie). In this course you will see how to export UDIMs (multiple maps onto a single mesh) and. i used it often on other substance before started this adobe. Nowadays every software includes quick UV mapping tools, including Substance Painter, which is a standard for texturing and material mapping. Enable this setting if your mesh is set up to be textured in this way. Udemy link: link: which stands for U DIMension is based on a tile system where each tile is a different texture in the overall UDIM texture array. 作りながら覚える Substance Painterの教科書 - 国内のプロCGアーティストらによる「Substance Painter」解説本. • lid - Plastic. Critique please. Below shows an equivalent example for three textures occupying the (0,0)-> (1,0), (0,1)→. 🎉This offer will expire on 19th January. 如果在Maya中设置了不同的材质,那导入后得到的就是看起来既有多象限UV,又有根据Maya中设置的材质区分的不同纹理集。. Input the number of columns and rows you want for your UDIM grid. I’ve baked some Mesh Maps and then I spent a few minutes using a combination of presets. 99 each till 19th January. These settings relate to how the selected objects' UV shells are packed into the specified UV space overall. Though it's been a while since I've created a similar project, this is how I've always done it. Render Engines. En este tutorial aprenderemos a exportar nuestras texturas desde Substance Painter a Vray en 3Ds MAX de dos formas. and im having trouble understanding them. Select meshes or groups you want to pack The coupon code is 👉🏿 ALL-JAN-2023 👈🏿. You’ll probably hit a point where you have multiple UV sets, multiple Shaders, many Texture Files and nodes etc etc. anonymous_user_b885638c (anonymous_user_b885638c) July 1, 2016, 1:29pm 1. then i started this adobe as transferred from other substance painter. 选择模型,勾选使用UDIM. To use UDIM textures with the Arnold render engine (CPU) in 3ds Max, follow the steps indicated in the video below: In 3ds Max, unwrap the model into separate UV Tile spaces using the Unwrap UVW modifier. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. UV tiling lets you use a single File texture node to load, preview, and render textures composed of multiple images that correspond to the grid tiles in your UV layout. 67K subscribers in the Maya community. Tất cả các thương hiệu là tài sản của chủ sở hữu tương ứng tại Hoa Kỳ và các quốc gia. . If it's for games or you just want a separate shading group for every piece of the. Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. . Learn how to properly export your Displacement Maps from ZBrush and bring them into Maya so they render correct. . I'm wondering if anyone has a good workflow for baking multiple UV tiles or UDIMs? I have tried xNormal, Knald, Substance and I've had no success so far. Below are picture of my process and files to see what I did. r/Maya. The coupon code is 👉🏿 ALL-JAN-2023 👈🏿. #3DModeling #3DAnimationSo what are UDIM's exactly, how do you create them, what are they for and how do they improve your 3D texturing workflow ?Well, check. I exported finished textures using Arnold. . then i started this adobe as transferred from other substance painter. Japanese Animation Style with Substance 3D Painter. 🚩Provision of modeling services: 🚩Rendering services provision: 3D Weapon Artist at Room 8 Studio. To add more tiles, let’s hit the “+” icon. Tiles are managed in the UDIM Tiles panel where they can have a generated image assigned to them. © Valve Corporation. FeaturesSplit or paint meshes by udimRearrange tiles to remove missing onesBatch rename for Substance Painter UDIM workflowMulti group pack and rearrange (select groups)UsageSelect meshes or groups you want to packRearrange tiles to remove missing ones (optional)PackBake in. For each tile, enter the values of the lower. Since they're industry standard I've made a video explaining them and how to use them in Maya, Substance and Mari. Autodesk Maya script for quick splitting and packing meshes by UDIMs. Retopology part is done. Sorry if mic makes it hard to understand what I'm saying lolHold right click while hovered over an object to pull up the context menu where you can assign th. But i guess it wont work for lets say a substance painter or mari? To be honest i find it really weird that there is an export option called UDIM, which isent UDIM. これにより今までより細かいディティールを持ったテクスチャ表現を作れるようになります。. Maya and V-Ray. 정말 유용한. . Maya UDIM Tutorial - Creating UDIMs and Exporting from Maya 2022 to Substance Painter. I prodotti. Step 3: Export normal map (A). Paulino shares a simple but useful tip for scaling all your. png\" ; In Maya I launch the script and use MyCharacterShader as textureSet name and BaseColor as map name ; Tadaaaaaaam everything is connected and the UDIM are automatically. 1. 【前回の動画はこちら】 • 【初心者向け】03. In the UV Editor, select Modify > Layout > (if you need to modify options), or in the UV Toolkit 's Arrange & Layout section click Layout. Fol. Substance Painter 2 > 일반 토론 > 제목 정보. UDIM which stands for U DIMension is based on a tile system where each tile is a different texture in the overall UDIM texture array. . Learn how to use Maya to assign vertex colors to your model to e. . After watching this tutorial you will learn how to import and set up your 3D models that use UDIMs in Substance Painter. I'm not sure if this is a Maya thing or a substance thing. So, i just started learning to use zbrush and substance painter with maya and ive hit a bit of a snag. Tutorial donde os explico que son las UDIMS, cuando usarlas y como preparar vuestros modelos para Substance Painter. You would effectively be texturing only part of the model, but that shouldnt matter. New UDIM UV Layout makes it easier for one. Offline / Send Message. Maya UDIM The FlippedNormals Crew Talk About UDIMs and How They Work Along With Production Tips from the World of VFX. I believe Substance Painter used the Mari naming convention. 하지만 서브스턴스 페인터 포멧을 바로 사용하는 것은 아니고 결국 원하는 엔진이나 렌더러에서 사용하기 위해. According to the developer at Blender Developer Forum, 'There must be a file with number 1001' to detect UDIM image sequence. Importing, linking and new resources. Just came across this problem today, ended up using this simple alternative which handles crossing UV islands: create a grid > uv texture merge a couple copies with a "UV Transform" node before merging, so you construct the desired udim tiling grid. In this video tutoria. . Andrey Menshikov氏による、UDIMによるメッシュの迅速な分割とパッキングのためのAutodesk Mayaスクリプト『UDIM Packer 1. Autodesk Maya script for quick splitting and packing meshes by UDIMs. One object does have only one shader for procedural shader assignments. Made using Maya, Substance. But if you wanted to pack whole model into 1 square, you would unwrap walls and your roof into 1 uv square which will be 1 material (again, i am talking from the blender stand point, since in blender instead of doing udim workflow, you can just assign different parts of your model to different materials, and each material will create unique uv. Maya UDIM Tutorial - Creating UDIMs and Exporting from Maya 2022 to Substance Painter. If there are options for a type of normal map, select "normal map in tangent space" as thats whats exported from substance painter. In this video we're learning about UDIMs, the go to for UVing in the VFX industry. Then in Substance check the "create texture set per UDIM tile" checkbox when making the new project. B. By usi. Learn. UDIM which stands for U DIMension is based on a tile system where each tile is a different texture in the overall UDIM texture array. - Adobe Community - 13190590. また. UDIM Workflow UDIM WorkflowUDIM is an enhancement to the UV mapping and texturing workflow that makes UV map generation easier and assigning textures simpler. Free 3D Mech Model: free 3d models from have more UE5 tutorials on our website. Essential for baking in Marmoset Toolbag. failed to load 3D scene problem. I take my work seriously and go above and beyond to ensure client satisfaction. A introduction on how to setup Udims for texture painting in Blender. Hit P to pack, and RizomUV will pack them for you. They share the same material, the Ai StandardSurface Shader 1SG. BartShoot said: Substance Designer have support for UDIM in its baker. I'm using UDIM's from Maya. Sep 20, 2021. UDIM patches have a maximum U index of 10, with virtually unlimited V index and the. then i started this adobe as transferred from other substance painter. 各位同学各位朋友大家好,欢迎大家观看教学,今天给大家讲解的教学是关于udim多象限贴图技术,多象限贴图是目前比较流行的一种uv技术,能够. Click a flair to sort by. . Typically, you will need to set the. Learn & Support Get Started Tutorials. Re: My Substance Painter UI "seizes" up when I use any type of edge. y otros países. However, when I try to apply an imported baked texture as a mesh map, it incorrectly copies the 1001 UDIM onto every other UDIM. . UDIM Maya/SubP setup issues. Hi! All. ( Maya) Displacement Shader / displacement. Do check that your model "Box003" UV is not touching the edges of (2,0) and (2,1). 3, the workflow for ZBrush and Substance Painter is enhanced. 2017. Batu_Khan polycounter lvl 2. 0 버전 기준으로 작성 되었습니다. There are three different materials in the model itself. Use UVLayout to either remap the various UV maps into a single UV Tile, or alternatively create a set of UDIM Tiles for export into Substance Painter (which recently acquired the ability to work with UDIM Tiles). On mine however, my texture set list still only contained a list of my Arnold shaders, and again, my hands had no UVS. In questo tutorial vedremo come creare il setup UDIM in Autodesk Maya, e il flusso di lavoro di Substance 3D Painter utilizzando lo stesso UDIMS. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. In Substance Painter, open the OBJ mesh file and activate Use UV Tile workflow. (not included in default Arnold Output template) Artwork by: Damien GuimoneauIn this video we take a look at how to export textures for UV Tile (UDIMs) projects. UDIMの基本解説【Substance 3D Painter】. Follow this link for more details and subscribe to my Channel: to everyone! Welcome to my newest tutorial on Substance Painter. UDIMs, or U-Dimension, is a modification to the UV mapping workflow that ultimately makes things much more flexible, especially in the world of visual effects. On mine however, my texture set list still only contained a list of my Arnold shaders, and again, my hands had no UVS. Here we create game assets using. Yes. . --- Although UV's are 0. The tutorial showed that in the texture list settings it created a numbered texture set for each UDIM. Tutorial. By using texturing wizardry and a very. In Substance Painter, UV Tile is the feature and UDIM is the naming convention. One of these limitations are static parameters cannot be changed in a published Substance 3D asset (SBSAR). I create a substance painter project and start some random paints with random smartmaterials. I can import it into substance with no problem at all. Hope that helps. The plugin works with Substance Painter 2017+ and 3ds Max 2017+, Houdini 16. ViewportVideo showing in Real Time how to make UDIMs in Maya and send them to Substance Painter. 0-1. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they. Yes, thats the way of an film asset in production. A quick and brief workflow of multi tiles UVs in Maya ( udims) and Substance painter. 1 (6. Welcome to my channel, I’m Alex aka Skart™and I'm an Art Director & CG Artist working in the VFX/CGI industry. . Learn more Inside of blender, you don't use multiple *UV maps*, you either use *UDIM*s OR you assign different *materials* (or multiple *material channels* if an object contains more than 1 material). Basically each tile consists of its own UV space (0-1, 1-2, 2-3) and have its own image assigned to that tile. SCRIPTS INCLUDED IN THIS PACK: -Marmoset Export Toolbox for Maya. In the build options I only see filename format options for x and. SP:. In questo tutorial vedremo come creare il setup UDIM in Autodesk Maya, e il flusso di lavoro di Substance 3D Painter utilizzando lo stesso UDIMS. However, I cannot seem to find a way to get it to work with geo that has its uvs mapped to multi. For Maya 2017 service pack 5 or later. . Vray Material (Vray Next - Metallic/Roughness) Substance Painter Export. In the Material Editor choose. Native version is coming according to Adobe. Set the amount of tiles you need. Shop. Substance 3D Painter only allow to paint in the range 0-1 which represent the size of a texture. Autodesk Maya script for quick splitting and packing meshes by UDIMs. OK, I think I've figured it out. BaseColor. it was fine. It's called the Substance Workflow and it is already. tx: 1001, 1002, 1003 etc: If Absolute Texture Paths is enabled in the Render Settings, you must enter (or paste) the complete absolute path into the text box. Hello, right now I'have a low poly model fully textured with multi UDIM's with substance painter. 1 tutorial, we take a look at import a mesh with UDIM tiles and how to export the textures for rendering in Maya and MODO. We share and discuss topics regarding the…I am a professional 3D artist with a background in fine arts, boasting over 9 years of experience working both in studios and as a freelancer. This texture is already embedded into the functions. (UDIM) in Substance 3D Painter. It also includes baking your mesh maps in Su. We would like to show you a description here but the site won’t allow us. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). Welcome to my channel 3DWolf. Substance does come with very good masking and layering so I would try to use those to separate the areas (with good unwrapping) which need different materials first and udimms only if necessary. For. 导出. Substance Painter 2020. Aprendamos ahora a exportar texturas desde Substance Painter a Maya con el motor de render V-ray usando el flujo de UDIMS para las UVS. 0-1,1-2, 2-3, etc. Current Blender (version 2. 1. Scroll down to the Smooth Mesh section. • Workflow for PBR • Workflow for UDIM • Workflow of Clarisse, Katana, and Arnold • focus on details • Accurate modelling parameters • Participated in numerous VFX films, TV commercials, and TV series. Sign In or Register to comment. Welcome to my channel, I’m Alex aka Skart™and I'm an Art Director & CG Artist working in the VFX/CGI industry. Learn how to export Textures from Substance Painter to Maya. Jul 2019. UU. . In which case you end up with several different materials, the amount of which depends on the amount of your UV tiles. 画像ごとに独自の解像度を設定することもできます。. Here we create gam. I am using the preview sphere that comes with Substance Painter to export a set of textures using Vray UDIM preset that comes with SP. © Valve Corporation. (I have 4 tiles altogether) numbered in the UV map, and the UV tiles also doesn't show under Texture Set List. A UV set is kinda like a folder that contains the UDIMs for certain parts of the model. Packing Resolution. The tip of one your UV islands (top right) is crossing into another udim. Documents/maya/20xxにzi pを解凍i used it often on other substance before started this adobe. UDIM (Mari) - select this option if your UV co-ordinates are represented as a four-digit number using the formula 1000+(u+1+v*10) Explicit Tiles - select this option to load each tile separately and enter the U and V values explicitly. 36 MaterialX spec, Mari UDIM substitution in file values uses the “<UDIM>” token, so for example in USD, we might see a value @. A. Create the directory where the Substance Materials will go. 10. Finally, export the UV layout of each tile or UDIM as an image file with a consistent naming convention, like U1001, U1002. 이 포스트는 서브스턴스 페인터 2019. Mitsubishi geometry from Turbosquid, I uv&#39;d (maya udim) and textured in Substance Painter. Errors have been found while splitting meshes per UDIM tile: Mesh 'Box003' has a face spanning across multiple tiles (2, 0) and (2, 1) Mesh 'Box003' has a face spanning across multiple. Plugin Settings - UE5 — Details the settings for the Substance plugin in Unreal. . That means you have not enough padding in borders and that you need to disable UDIM if you dont need it. Sometimes we split up models for Substance painter into multiple colour IDs even though the whole model is on one UV sheet. Make sure to select "tiled". Move each UDIM into the 0-1 UV space. Essential for baking in Marmoset Toolbag. . With UV. ‘Master the Art of Substance Painter & Unreal Engine 5’ will also focus on the foundation of 3D modelling which includes UVs and the mapping process. The coupon code is 👉🏿 ALL-JAN-2023 👈🏿. John Dickinson 3D • Explorer , Feb 02, 2022. In Substance Painter, open the OBJ mesh file and activate Use UV Tile workflow. The more VRam the better for working with Substance 3D Painter. Let’s change this from “Generated” to “UDIM Tiles”: The UV grid we’re currently using is now the first tile of our UDIM array. 3. I am attaching a maya binary with:. i know how to setting upload file from maya file and udim setting then start adobe setting for painter stuff as same step i used often then suddenly, it l. In the build options I only see filename format options for x and y coordinates, but no udim option. 2. UDIM間でのペイントによる新しいUV Tileワークフロー :複数UVをシームレスにペイント出来る沢山の機能を追加(詳細はリリースノートへ). . In this 2. The workshop, which comprises over eight and a half hours of video training, explores how to use Mari to texture assets. サブスタンスペインターに以前から追加されると予定されていたUVタイル機能が実装されました。. 19K subscribers. Learn moreHi, I've covered how to use UDIMs in Blender in this video. But you can import multiple UVs without them being destroyed, and then use the Multi Map Exporter to create and export maps based on polypaint and sculpting. 3D and AR software - Adobe Substance 3D UV tiling lets you use a single File texture node to load, preview, and render textures composed of multiple images that correspond to the grid tiles in your UV layout. MAYAでテクスチャを大量に使いながらマテリアルを整理したい時に使えるUDIMの使い方。. Check out this video, I cover the UDIM workflow in substance painter, hope it helps: Udims in Maya. UDIM workflow and I’ve enabled the OpenColorIO Color management profile. We will cover final model preparatio. SCRIPTS INCLUDED IN THIS PACK: -Marmoset Export Toolbox for Maya. だけど、UVスペースは1:1の所しか使えないから、何個もマテリアルを作って. The model is correctly set up for UDIM work flow - it has a single Texture Set and all of the UDIMs appear in the 2D view correctly. Support thread:So you only need to load that UDIM "configuration file". First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. You will only need to select the first UDIM file. i had the same problem. export. Just lookdev that with the character once you export your texture work back to Maya. The tutorial shows how to create UDIM tiles in Autodesk Maya and then demonstrates the Substance 3D Painter workflow using the same UDIMS. ArtStation - Free UDIM Tutorial (Substance Painter to Maya Workflow) Explore. You won't be able to export the Xgen in its native form to substance painter. 🎉This offer will expire on 19th January. Below are picture of my process and files to see what I did. 1001. When you start using more than one tool or application, workflows become essential. Let’s change this from “Generated” to “UDIM Tiles”: The UV grid we’re currently using is now the first tile of our UDIM array. i know how to setting upload file from maya file and udim setting then start adobe setting for painter stuff as same step i used often then suddenly, it l. Step 2: Sculpt character in ZBrush, and send the final shape back to CC via GoZ. All. It looks like you’re using ArtStation from Europe. Go back to any modelling software (Maya, 3dsMax, Blender) to shift the vertexes. 이 포스트는 서브스턴스 페인터 2019. Below shows an equivalent example for three textures occupying the (0,0)-> (1,0), (0,1)→. I am traveling for a few weeks, and would like to continue my work on another PC. In some other situation, the way the geometry is. So, I made thi. . UDIM texturing is slightly different from the traditional way; that is, to integrate the maps and merge them with new materials, we must create a fill layer on the object in question, in this case it would be the body, then we verify in the UV Mask editor that only the one that corresponds to the head (UVs do not have a name, they are only. You would effectively be texturing only part of the model, but that shouldnt matter.